It is officially endorsed by Re-Logic and is available through Steam. Automatically sets certain defaults. This hook will only be called for body armor and leg armor. Adds a type of NPC to the game with the specified name and texture. Useful for modifying modded data based on the reforge result. References Terraria.ModLoader.GlobalBgStyle.Autoload(), Terraria.ModLoader.GlobalBgStyle.mod, and Terraria.ModLoader.Mod.Name. Retrieve contents of files within the tmod file. This will always be called, even when it is being grabbed by a player. 9+ million. The file name of this item's texture file in the mod loader's file space. Allows you to modify the damage, etc., that this melee weapon does to a player. The aim of this guide is to show players, new and old, the scene of modded Terraria, Tmod Loader, some mods to start with, and some more useful mods/things to be aware of. Use this method to force or stop an autoload or change the internal name. You can obtain an instance of, Adds a prefix to your mod with the specified internal name. Called both by the gun and by the ammo. Definition at line 346 of file ModInternals.cs. Referenced by Terraria.ModLoader.ModRecipe.AddTile(). Definition at line 103 of file ModHooks.cs. GameInterfaceLayer can be found in the Terraria.UI namespace. Find the instructions below to learn how to install TML. Returns true by default. References Terraria.ModLoader.ModLoader.Mods. It serves as a central place from which the mod's contents are stored. References Terraria.ModLoader.GlobalProjectile.mod, and Terraria.ModLoader.GlobalProjectile.Name. Allows custom drawing to the map. Here you will call other methods such as AddItem. Cannot assign music box to vanilla music ID " + musicSlot or Music ID " + musicSlot + " does not exist or Cannot assign music box to vanilla item ID " + itemType or Item ID " + itemType + " does not exist or Cannot assign music box to vanilla tile ID " + tileType or Tile ID " + tileType + " does not exist, Music ID " + musicSlot + " has already been assigned a music box or Item ID " + itemType + " has already been assigned a music or or Y-frame must be divisible by 36, void Terraria.ModLoader.Mod.AddNPCHeadTexture, void Terraria.ModLoader.Mod.AddProjectile, virtual void Terraria.ModLoader.Mod.AddRecipeGroups, virtual void Terraria.ModLoader.Mod.AddRecipes, void Terraria.ModLoader.Mod.AddSurfaceBgStyle, Terraria.ModLoader.Exceptions.ModNameException, void Terraria.ModLoader.Mod.AddTileEntity, void Terraria.ModLoader.Mod.AddTranslation, void Terraria.ModLoader.Mod.AddWaterfallStyle, void Terraria.ModLoader.Mod.AddWaterStyle, void Terraria.ModLoader.Mod.AutoloadBackgrounds, void Terraria.ModLoader.Mod.AutoloadCommand, void Terraria.ModLoader.Mod.AutoloadGlobalBgStyle, void Terraria.ModLoader.Mod.AutoloadGlobalBuff, void Terraria.ModLoader.Mod.AutoloadGlobalItem, void Terraria.ModLoader.Mod.AutoloadGlobalNPC, void Terraria.ModLoader.Mod.AutoloadGlobalProjectile, void Terraria.ModLoader.Mod.AutoloadGlobalRecipe, void Terraria.ModLoader.Mod.AutoloadGlobalTile, void Terraria.ModLoader.Mod.AutoloadGlobalWall, void Terraria.ModLoader.Mod.AutoloadGores, void Terraria.ModLoader.Mod.AutoloadLocalization, void Terraria.ModLoader.Mod.AutoloadModWorld, void Terraria.ModLoader.Mod.AutoloadMountData, void Terraria.ModLoader.Mod.AutoloadPlayer, void Terraria.ModLoader.Mod.AutoloadPrefix, void Terraria.ModLoader.Mod.AutoloadProjectile, void Terraria.ModLoader.Mod.AutoloadSounds, void Terraria.ModLoader.Mod.AutoloadSurfaceBgStyle, void Terraria.ModLoader.Mod.AutoloadTileEntity, void Terraria.ModLoader.Mod.AutoloadUgBgStyle, void Terraria.ModLoader.Mod.AutoloadWaterfallStyle, void Terraria.ModLoader.Mod.AutoloadWaterStyle, virtual object Terraria.ModLoader.Mod.Call, virtual void Terraria.ModLoader.Mod.Close, sbyte Terraria.ModLoader.Mod.GetAccessorySlot, int Terraria.ModLoader.Mod.GetBackgroundSlot, byte [] Terraria.ModLoader.Mod.GetFileBytes, Stream Terraria.ModLoader.Mod.GetFileStream, DynamicSpriteFont Terraria.ModLoader.Mod.GetFont, LegacySoundStyle Terraria.ModLoader.Mod.GetLegacySoundSlot, Cannot get packet for " + Name + " because it does not exist on the other side, SoundEffect Terraria.ModLoader.Mod.GetSound, int Terraria.ModLoader.Mod.GetSurfaceBgStyleSlot, Texture2D Terraria.ModLoader.Mod.GetTexture, int Terraria.ModLoader.Mod.GetWaterfallStyleSlot, virtual void Terraria.ModLoader.Mod.HandlePacket, virtual bool Terraria.ModLoader.Mod.HijackGetData, virtual bool Terraria.ModLoader.Mod.HijackSendData, virtual void Terraria.ModLoader.Mod.HotKeyPressed, virtual bool Terraria.ModLoader.Mod.LoadResource, A function which returns a stream containing the file content, virtual void Terraria.ModLoader.Mod.LoadResourceFromStream, bool Terraria.ModLoader.Mod.LoadResourceLegacy, virtual void Terraria.ModLoader.Mod.LoadResources, SoundEffect Terraria.ModLoader.Mod.LoadSound, virtual void Terraria.ModLoader.Mod.MidUpdateDustTime, virtual void Terraria.ModLoader.Mod.MidUpdateGoreProjectile, virtual void Terraria.ModLoader.Mod.MidUpdateInvasionNet, virtual void Terraria.ModLoader.Mod.MidUpdateItemDust, virtual void Terraria.ModLoader.Mod.MidUpdateNPCGore, virtual void Terraria.ModLoader.Mod.MidUpdatePlayerNPC, virtual void Terraria.ModLoader.Mod.MidUpdateProjectileItem, virtual void Terraria.ModLoader.Mod.MidUpdateTimeWorld, virtual void Terraria.ModLoader.Mod.ModifyInterfaceLayers, virtual void Terraria.ModLoader.Mod.ModifyLightingBrightness, virtual void Terraria.ModLoader.Mod.ModifySunLightColor, virtual void Terraria.ModLoader.Mod.ModifyTransformMatrix, virtual void Terraria.ModLoader.Mod.PostAddRecipes, virtual void Terraria.ModLoader.Mod.PostDrawFullscreenMap, virtual void Terraria.ModLoader.Mod.PostDrawInterface, virtual void Terraria.ModLoader.Mod.PostSetupContent, virtual void Terraria.ModLoader.Mod.PostUpdateEverything, virtual void Terraria.ModLoader.Mod.PostUpdateInput, virtual void Terraria.ModLoader.Mod.PreSaveAndQuit, virtual void Terraria.ModLoader.Mod.PreUpdateEntities, int Terraria.ModLoader.Mod.ProjectileType, bool Terraria.ModLoader.Mod.TextureExists, int Terraria.ModLoader.Mod.TileEntityType, virtual void Terraria.ModLoader.Mod.Unload, virtual void Terraria.ModLoader.Mod.UpdateMusic, virtual void Terraria.ModLoader.Mod.UpdateUI, readonly Queue Terraria.ModLoader.Mod.AsyncLoadQueue = new Queue(), IDisposable Terraria.ModLoader.Mod.fileHandle, bool Terraria.ModLoader.Mod.IsNetSynced => netID >= 0, virtual string Terraria.ModLoader.Mod.Name => File.name, string Terraria.ModLoader.Mod.DisplayName, virtual uint Terraria.ModLoader.Mod.ExtraPlayerBuffSlots. Also note that this hook is only ever called through this item's associated equipment texture. To enable its animation in the world, use ItemID.Sets.AnimatesAsSoul in conjunction with this. The latest version of tModLoader is 2022.9.47.xx and it works with Terraria 1.4.3.6. Definition at line 527 of file ModItem.cs. Reforging preserves modded data on the item. References Terraria.ModLoader.ModUgBgStyle.mod, Terraria.ModLoader.ModUgBgStyle.Name, and Terraria.ModLoader.ModUgBgStyle.Slot. Returns the global background style corresponding to the given name. Definition at line 72 of file ModItem.cs. Called when an item is cloned. This value is checked after Mod.Load but before Mod.PostSetupContent. (The item parameter may be null if you don't want to associate an item with the texture.) Has two exclusive contexts: Below the accessory slots (Main.EquipPage == 2), and regular under-the-inventory. Gets the ModWorld instance with the given name from this mod. Same as the other GetItem, but assumes that the class name and internal name are the same. Allows you to modify the player's animation when this item is being used. Called while the fullscreen map is active. Allows you to modify all the tooltips that display for this item. References Terraria.ModLoader.ModContent.GetTexture(), Terraria.ModLoader.ModMountData.mod, Terraria.ModLoader.ModMountData.Name, Terraria.ModLoader.ModContent.TextureExists(), and Terraria.ModLoader.ModMountData.Type. Definition at line 553 of file ModItem.cs. Definition at line 857 of file ModItem.cs. Adds the given water style to the game with the given name, texture path, and block texture path. Definition at line 602 of file ModItem.cs. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Here's what I know: Just a section concerning changes to the guide, and maybe some reasons for the changes. Gets the ModItem instance corresponding to the name. Returns a clone of this ModItem. References Terraria.ModLoader.ModNPC.Autoload(), Terraria.ModLoader.ModNPC.BossHeadTexture, Terraria.ModLoader.ModNPC.HeadTexture, Terraria.ModLoader.ModNPC.mod, Terraria.ModLoader.Mod.Name, and Terraria.ModLoader.ModNPC.npc. Overpowered edition Download Adds a prefix to your mod with the specified internal name. Shorthand for calling ModLoader.SoundExists(this.FileName(name)). Defaults to 0, which means this isn't a boss bag. TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends, with one mod or with multiple mods: choose to play however you like! Allows you to make special things happen when the player picks up this item. Registers a hotkey with a name and defaultKey. Referenced by Terraria.ModLoader.ModNet.ReadNetIDs(). Allows you to makes things happen when ammo is consumed. Definition at line 53 of file ModItem.cs. Allows you to make this item usable by right-clicking. Referenced by Terraria.ModLoader.ModNet.DownloadNextMod(). Return null to use the default color (normally light color). More. See their respective pages for more details. Note that this hook is only ever called through this item's associated equipment texture. This item has been removed from the community because it violates Steam Community & Content Guidelines. The only thing that is updated after this is the Network. Definition at line 1031 of file ModItem.cs. Shorthand for calling ModGore.GetGoreSlot(this.Name + '/' + name). References Terraria.ModLoader.ModContent.GetTexture(), Terraria.ModLoader.ModDust.mod, Terraria.ModLoader.ModDust.Name, Terraria.ModLoader.ModDust.Texture, and Terraria.ModLoader.ModDust.Type. It is recommended that you do so through instances of, Adds the given sound file to the game as the given type of sound and with the given custom sound playing. Same as the other GetModWorld, but assumes that the class name and internal name are the same. Checks if a tile at the given coordinates counts towards tile coloring from the Spelunker buff, and is detected by various pets. Note that file extensions are used here. Called when these wings visually appear on the player. Allows you to determine whether the player's hair or alt (hat) hair draws when this head armor is worn. If you would like to contact us or TML users, it's best to join our Discord server. Used to determine how many coins this boss bag contains. Adds the given texture to the game as a custom gore, with the given custom gore behavior. Definition at line 866 of file ModItem.cs. -1 is when the item is naturally generated in a chest, crafted, purchased from an NPC, looted from a grab bag (excluding presents), or dropped by a slain enemy (if it's spawned with prefixGiven: -1). Definition at line 893 of file ModItem.cs. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). If you believe your item has been removed by mistake, please contact, This item is incompatible with Terraria. Returns whether or not the head armor, body armor, and leg armor make up a set. Called after the Network got updated, this is the last hook that happens in an update. Download Ark of Light by monang36 1K Downloads Updated Jul 13, 2022 Created Jul 13, 2022 Ark of Lights is a Terraria mod that Adds Items, Buffs, NPCs, and Mechanics. To force rolling of a prefix on spawn, return true when pre is -1. You can find the vanilla equipment IDs by looking at the headSlot, bodySlot, and legSlot fields for items, and modded equipment IDs by looking at EquipLoader. (Using the ModHotKey is more recommended.). Definition at line 739 of file ModItem.cs. The translations for the display name of this tooltip. Definition at line 545 of file ModItem.cs. Allows you to modify net message / packet information that is received before the game can act on it. Definition at line 490 of file ModInternals.cs. Referenced by Terraria.ModLoader.Mod.LoadMusic(). Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. Adds the given waterfall style to the game with the given name and texture path. This method is called even if PreDrawInWorld returns false. Definition at line 369 of file ModInternals.cs. Adds the given global background style with the given name to this mod. Gets the internal ID / type of the ModPrefix corresponding to the name. I'm not certain what they're called, but they do exist. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Create instances of ModItem (preferably overriding this class) to pass as parameters to Mod.AddItem. Definition at line 130 of file ModHooks.cs. terraria block reference chart building deviantart guide crafting terrarium build orig13 walls wood e3 2c blocks npc game minecraft pallete. Definition at line 978 of file ModItem.cs. TML expands your Terraria adventures with new content to explore created by the Terraria community! Terraria Mods: Where to Start; Information. References Terraria.ModLoader.ModSurfaceBgStyle.mod, Terraria.ModLoader.ModSurfaceBgStyle.Name, and Terraria.ModLoader.ModSurfaceBgStyle.Slot. Returns null if no ModPrefix with the given name is found. Gets the texture slot corresponding to the specified texture name. Definition at line 654 of file ModItem.cs. SGAmod has a few other subworlds that are not . Definition at line 1085 of file ModItem.cs. Return null to use the vanilla holdout origin (zero); returns null by default. Allows you to modify the location and rotation of this item when the player is holding it. Definition at line 536 of file ModItem.cs. So if you set both melee class and another class to true, only the melee crit will actually be used. Called after UI updates, but before anything in the World (Players, NPCs, Projectiles, Tiles) gets updated. Returns whether or not the head armor, body armor, and leg armor make up a set. The female texture (for body slots), if missing the regular body texture is used. Definition at line 662 of file ModItem.cs. Definition at line 1038 of file ModItem.cs. "inUse" is whether or not the jump button is currently pressed. Definition at line 586 of file ModInternals.cs. Definition at line 444 of file ModInternals.cs. Definition at line 426 of file ModInternals.cs. Also note that this hook is only ever called through this item's associated equipment texture. All of the money donated this way is equally shared amongst the core members to those who wish to receive part of it. Referenced by Terraria.ModLoader.ModContent.FileExists(). Returns true by default. The projectile type choosen by ammo and weapon. Where and How Can I Start Modding Terraria? References Terraria.ModLoader.ModItem.DisplayName, Terraria.ModLoader.ModItem.item, Terraria.ModLoader.ModItem.mod, Terraria.ModLoader.ModItem.Name, and Terraria.ModLoader.ModItem.Tooltip. Adds the given mount to the game with the given name and texture. Definition at line 509 of file ModInternals.cs. This method is called even if PreDrawInInventory returns false. Adds the given GlobalWall instance to this mod with the provided name. if appropriate. References Terraria.ModLoader.ModProjectile.Autoload(), Terraria.ModLoader.ModProjectile.mod, and Terraria.ModLoader.Mod.Name. Returns false by default. There are a wide variety of functions to control behavior and change stats, and aside from items, this is probably the most used class. Initial search results on google yields a mod called Consolaria, so that might be worth looking into. Mods are guaranteed to be unloaded in the reverse order they were loaded in. Whether the item is being used through quick heal or not. Allows you to customize this item's movement when lying in the world. Shorthand for calling ModLoader.MusicExists(this.FileName(name)). Return true if you override this hook; returning false will allow the vanilla grab style to take place. Definition at line 1016 of file ModItem.cs. When a tile with the given type and Y-frame is nearby, if its X-frame is >= 36, it will play the music that has musicSlot as its ID. It is better to use the ModifyInterfaceLayers hook. Definition at line 109 of file ModInternals.cs. virtual void Terraria.ModLoader.ModItem.GetHealMana, virtual void Terraria.ModLoader.ModItem.GetWeaponCrit, The critical strike chance, at 0 it will never trigger a crit and at 100 or above it will always trigger a crit, virtual void Terraria.ModLoader.ModItem.GetWeaponDamage, virtual void Terraria.ModLoader.ModItem.GetWeaponKnockback, virtual void Terraria.ModLoader.ModItem.GrabRange, virtual bool Terraria.ModLoader.ModItem.GrabStyle, virtual void Terraria.ModLoader.ModItem.HoldItem, virtual bool Terraria.ModLoader.ModItem.HoldItemFrame, virtual Vector2 Terraria.ModLoader.ModItem.HoldoutOffset, virtual Vector2 Terraria.ModLoader.ModItem.HoldoutOrigin, virtual void Terraria.ModLoader.ModItem.HoldStyle, virtual void Terraria.ModLoader.ModItem.HorizontalWingSpeeds, virtual bool Terraria.ModLoader.ModItem.IsAnglerQuestAvailable, virtual bool Terraria.ModLoader.ModItem.IsArmorSet, virtual bool Terraria.ModLoader.ModItem.IsQuestFish, virtual bool Terraria.ModLoader.ModItem.IsVanitySet, virtual bool Terraria.ModLoader.ModItem.ItemSpace, virtual void Terraria.ModLoader.ModItem.Load, virtual void Terraria.ModLoader.ModItem.LoadLegacy, virtual void Terraria.ModLoader.ModItem.MeleeEffects, virtual float Terraria.ModLoader.ModItem.MeleeSpeedMultiplier, virtual void Terraria.ModLoader.ModItem.ModifyHitNPC, virtual void Terraria.ModLoader.ModItem.ModifyHitPvp, virtual void Terraria.ModLoader.ModItem.ModifyManaCost. Returns 0 if no ModMountData has the given name. Platforms. This method should be called in Load void AddProjectile(string name, ModProjectile projectile), void AddSound(SoundType type, string soundPath, ModSound modSound=null). The origin is from the bottom left corner of the sprite. If you are looking to hook a later part of the update process, see MidUpdateItemDust. Adds a prefix to your mod with the specified internal name. Return false to stop the game from shooting the default projectile (do this if you manually spawn your own projectile). References Terraria.ModLoader.ModWaterfallStyle.Autoload(), Terraria.ModLoader.ModWaterfallStyle.mod, and Terraria.ModLoader.Mod.Name. Gets the GlobalBuff with the given name from this mod. References Terraria.ModLoader.GlobalBuff.Autoload(), Terraria.ModLoader.GlobalBuff.mod, and Terraria.ModLoader.Mod.Name. Adds a type of buff to the game with the specified internal name and texture. Allows you to determine whether this melee weapon can hit the given NPC when swung. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. Definition at line 60 of file ModInternals.cs. Same as the other TileEntityType, but assumes that the class name and internal name are the same. Return true to allow hitting the target, return false to block this weapon from hitting the target, and return null to use the vanilla code for whether the target can be hit. Create instances of ModItem (preferably overriding this class) to pass as parameters to Mod.AddItem. ! All other parameters are the same as the other AddEquipTexture. Returns false by default. 1 using Microsoft.Xna.Framework; 2 using Microsoft.Xna.Framework.Graphics; 3 using System; 4 using System .Collections.Generic; 5 using System .IO; 6 using System .Text.RegularExpressions; 7 8 namespace Terraria .ModLoader 9 { 13 public class ModProjectile 14 { Creates a ModTranslation object that you can use in AddTranslation. Allows you to make things happen when the player is holding this item (for example, torches make light and water candles increase spawn rate). Adds the given mount to the game with the given name and texture. Returns 0 if no ModDust with the given name is found. Note that this hook is only ever called through this item's associated equipment texture. cheat terraria sheet mod. Adds the given sound file to the game as the given type of sound and with the given custom sound play void AddSurfaceBgStyle(string name, ModSurfaceBgStyle surfaceBgStyle), void AddTile(string name, ModTile tile, string texture), void AddTileEntity(string name, ModTileEntity entity), void AddUgBgStyle(string name, ModUgBgStyle ugBgStyle), void AddWall(string name, ModWall wall, string texture), void AddWaterfallStyle(string name, ModWaterfallStyle waterfallStyle, string texture), void AddWaterStyle(string name, ModWaterStyle waterStyle, string texture, string blockTexture). Definition at line 37 of file ModItem.cs. Edit Edit source History Talk (0) Pages in category "Template documentation" The following 137 pages are in this category, out of 137 total. If you are looking to hook an earlier part of the update process, see MidUpdateInvasionNet. Valve Corporation. ", "AddProjectile can only be called from Mod.Load or Mod.Autoload", "You tried to add 2 ModProjectile with the same name: ", ". References Terraria.ModLoader.ModTileEntity.mod, Terraria.ModLoader.ModTileEntity.Name, and Terraria.ModLoader.ModTileEntity.Type. View Mobile Site Return true to specify that the item can be picked up despite not having enough room in inventory. Member Function Documentation DrawBuffIcon () Draws the buff icon corresponding to the buff in Main.LocalPlayer.buffType [ buffSlotOnPlayer ]. Documentation; A mod to make and play Terraria mods. It is where the first line starts drawing, The top Y position for this tooltip. Definition at line 500 of file ModInternals.cs. Returns true by default. Note that this hook is only ever called through this item's associated equipment texture. Allows you to make stuff happen when a player consumes mana on use of this item. Adds the given surface background style with the given name to this mod. You signed in with another tab or window. Allows you to modify the way this item moves towards the player. Syncs rain state if StartRain or StopRain were called in the same tick and caused a change to. Note that this hook is only ever called through this item's associated equipment texture. It would be a major help for people interesting in modding, and may help mods come out faster. To increase the probability of a prefix on spawn (pre == -1) to X%, return true (4X-100)/3 % of the time. Override this method to add recipe groups to this mod. TML expands your Terraria adventures with new content to explore created by the Terraria community! Called before the ammo stack is reduced. Referenced by Terraria.ModLoader.ItemLoader.IsAnglerQuestAvailable(). tModLoader is a framework and client for creating and loading complex Terraria modifications. You can then get the ID for your texture by calling, Adds a type of item to your mod with the specified internal name. Main forms of modding are: -Content Addition -Optimization -Various Mechanical Changes -Even Cheating! Definition at line 248 of file ModItem.cs. This method should be called in Load. Set player.setBonus to a string for the bonus description. By becoming a patron you can receive a special role on our Discord server if desired. Returns null if no ModItem with the given name is found. Same as the other ProjectileType, but assumes that the class name and internal name are the same. This provides a hook into the mod-loading process immediately after recipes have been added. If you are looking to hook a later part of the update process, see MidUpdateGoreProjectile. Referenced by Terraria.ModLoader.ModContent.GetSound(). Returns null if no ModTileEntity with the given name is found. Definition at line 361 of file ModItem.cs. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. Called after NPCs got updated, but before any Gores get updated. Same as the other GetTileEntity, but assumes that the class name and internal name are the same. If you are looking to hook an earlier part of the update process, see MidUpdateProjectileItem. By default returns true. Definition at line 85 of file ModHooks.cs. Allows you to make things happen when this item is lying in the world. References Terraria.ModLoader.ModWall.Autoload(), Terraria.ModLoader.ModWall.mod, and Terraria.ModLoader.Mod.Name. For those that are familiar with tAPI, this has the same function as .json files. Allows you to create special effects when this melee weapon hits a player. Definition at line 815 of file ModItem.cs. It's not the best experience. Allows you to load things in your mod after its content has been setup (arrays have been resized to fit the content, etc). References Terraria.ModLoader.GlobalProjectile.Autoload(), Terraria.ModLoader.GlobalProjectile.mod, and Terraria.ModLoader.Mod.Name. We'd like to kindly express once again that TML was not created to create a profit. If any hooks return true, the message is not sent. Head to the "File Manager" page on the left side of your panel, then navigate to /.local/share/Terraria/ModLoader/Mods. When an item with the given item type is equipped, it will play the music that has musicSlot as its ID. References Terraria.ModLoader.ModContent.GetTexture(). The type of NPC that drops this boss bag. Definition at line 686 of file ModItem.cs. #terraria #terrariaguidesTModloader Tutorial - Terraria Modding Guide---"How do I mod Terraria?" you might be asking. If you are looking to hook a later part of the update process, see MidUpdatePlayerNPC. Called before the item stack is reduced. Gets called immediately after all Projectiles are updated, but before any Items get updated. Same as the other DustType, but assumes that the class name and internal name are the same. Called after Dust got updated, but before Time (day/night, events, etc.) You can obtain an instance of ModItem by overriding it then creating an instance of the subclass. Can be used to create effects similiar to what night vision and darkness (de)buffs give you. The extraTextures dictionary should void AddNPCHeadTexture(int npcType, string texture). Creates a ModPacket object that you can write to and then send between servers and clients. Starts rain for a random amount of time. Return null to use the vanilla holdout offset; returns null by default. The lines contain draw information as this is ran after drawing the tooltip.

Minecraft But You Can Control Time Datapack, Fnf Newgrounds Rumble Wiki, Tarragon Dipping Sauce, Encanto Representation, To And Fro Dialect Crossword Clue 12 Letters, Best Beach In Phuket 2022, Android Studio Java Code Examples, Directions Hair Colour Purple, Worcester School Holidays,