While the bosses in each segment of the game can be beaten in any order, I suggest following an order similar to what is suggested by Boss Checklist and the Calamity Mod wiki. The Terra Blade is excellent against early stages in all of these events. Summoners are designed to be played with both minions and Whips, together with the strongest available non-summoning weapon. [21] The Star Cannon is the best weapon by far for this fight but is very expensive to use. These are both nice upgrades to get before fighting the Eater of Worlds or the Brain of Cthulhu. Before getting these fights, make sure to collect a couple dozens of stars they can be used to craft Jester's Arrows, which is one of the two types of piercing arrows obtainable pre-hardmode. This summon weapon drops as a 1/8 chance from the two previously mentioned enemies, and deals 11 base damage, 5 more than the Flinx Staff and 6 more than the Finch Staff. Even if you cannot defeat the boss, players can pick up the Shadow Scales/Tissue Samples and Demonite/Crimtane to craft a Nightmare/Deathbringer Pickaxe. This deals 17 damage, but is incredibly fast and easily stun-locks most enemies. They act similarly to magic weapons in that they consume mana, but while magic weapons deal damage directly from the weapon, summon weapons attack autonomously from the player's input and targets can be manually switched with the Interact (defaults to right click) key to a different target. you can still craft Hallowed since the armor made of Perennial makes you get more damage as health decresases as trade of for the stats. Cursed Darts and Crystal Darts are excellent against Queen Slime and her minions. Defeating Skeletron gives access to the Dungeon, where you can find an Alchemy Table. If you obtained some Gravitation Potions and are brave enough to battle the versatile Harpies that spawn, you can explore Floating Islands. [28] See Guide:Class setups for a walkthrough for standard summoners. If you don't like grinding for Yoyos, he can sell you a couple of decent ones as well, namely Format C and Gradient. Before you fight Plantera, obtaining a Yelets or Code 2 is really helpful, and if you're in Expert mode, Red's Throw and Valkyrie Yoyo are sweet deals as well. Duke Fishron can be defeated even with just the Mushroom Spear on Master Mode. The central cavern of the chasm makes a pretty good arena, once make some improvements. Giving yourself lots of space and using an Inferno Potion to kill the bees she releases will help. The Stynger can defeat all of these strong bosses. Though it isn't autoswing, the Starfury makes it easier for melee players to battle both bosses and enemies, and can even be used to defeat the Wall of Flesh. Make sure to look for Hermes Boots or variants. If you're still having a lot of trouble with this fight, it is advised that you go to The Underworld and get Molten armor, as it provides the most defense of any pre-Hardmode gear and grants a 17% boost in melee damage as its set bonus. The Stynger from Golem is a good choice here, since the main bolt will hit the bosses and the shrapnel will hit enemies below. In the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo3DSversion, and tModLoader 1.3-Legacy version it is its own class with two armor sets (the Ninja armor and Fossil armor). In the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo3DSversion, and tModLoader 1.3-Legacy version, the Space Gun is your only option before these two bosses. This guide was last updated for version 2.0.1.001 . In Solar Eclipses you can find the Nail Gun, the first safe rocket launcher. This is one of the most difficult fights, although it is still possible with the Orange Zapinator. He also sells the Flintlock Pistol, which is the weakest gun in the game besides the Flare Gun. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Space Gun is an excellent weapon for both these fights, although the high defense of Queen Bee in her later stage (28 defense, removing 14 points of damage from the Space Gun's 17) means that the Shark Tooth Necklace may be useful. You'll need to prepare a very long bridge or clear pathway for this fight. There is a chance that the shrine will have a 1 block shaft leading down to the top of the cave. Either way if anyone could detail (little or lot) their progression through calamity that would be awesome . Spears have piercing ability, but lack range at times, and although they look like it, they cannot hit enemies through blocks, with two exceptions; the Mushroom Spears and Chlorophyte Partisan's sprites cannot hit through blocks, but the spores/mushrooms they create can. Alternatively, you can get a Tonbogiri, a very powerful spear worthy late game. The thrower is a tough class to play as. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Ice Sickle is a good choice for all of the mechanical bosses, especially The Destroyer and other worm-like bosses. With good mobility accessories and appropriate arenas, these will be easy fights. Players will need to beat one of these bosses to progress (The Queen Bee can be beaten first), and with the basic gear this can be difficult. If it is Halloween you can get the Bladed Glove as a rare drop from weak enemies, a fast and strong sword with good range and autoswing. The first launcher available is the Grenade Launcher, which always drops from Plantera in Normal mode. As soon as you kill the Eye of Cthulhu you gain access to Demon and Tendon bows, a substantial upgrade to ore bows. They also have access to Putrid Scent, a useful accessory. Whip swapping with Snapthorn can increase damage. Martian Madness drops two powerful magical guns: the Laser Machinegun and the Charged Blaster Cannon. Spazmatism's second form's "flamethrower" can be a big problem, since it punishes you for staying in range. Venturing 20% of the map width away from the world's center, it's possible to encounter an Enchanted Sword Shrine there is always one in a small world, three in medium worlds, and 4 in large worlds. You should have a Heart Statue, Bewitching Table and Heart Lantern. Using the "celebrationmk10" gives a summoner numerous advantages. What they lack in accuracy, they make up for their piercing ability and controllability. In fact, using the Chain Knife isn't a bad idea for attacking their hands as they have a decent range and are easier to aim with, meaning you can hit your shots a bit more often, but this will deal a considerably lower amount of damage than your current flails. The Eye of Cthulhu is the more damaging Yoyo, doing 115 base damage, however the Kraken has more knockback. Intro; Programme; Participating and guest institutions; Organizers; Photo gallery Later (in Hardmode), the Skeleton merchant will sell you the Yoyo Glove, and you can combine the three items into a Yoyo Bag. It's wide area of attack and piercing make the minions or segments of these bosses easier to handle, despite the low damage and knockback of the whip. An all-whips playthrough has little choice in weapons but is possible even in higher difficulty modes. It may be easier to craft Repeaters, which auto-fire and are simply made from easily obtainable ores. Desert Scourge. These have a 22.5% chance of having the Feral Claws, which increases your melee speed by 12% and will later be used to craft the Power Glove, and eventually the Fire Gauntlet in Hardmode. Try to hit him where you can get a lot of segments, but be careful not to get hit head on. Two items from the Dungeon will help. While the Cool Whip is usually less used due to its lack of minion effects, as a whips-only user it is much better than the Firecracker, inflicing the Frostburn debuff, doing more damage, having two more tiles of range and summoning a snowflake minion that attacks enemies for you. Skeletron Prime is slow and does mediocre damage. The Destroyer is particularly vulnerable to dropping a flail head to do continuous damage. You can get three more rocket launchers from this event: the Jack 'O Lantern Launcher, which is primarily good for crowd control or underground, especially the Jungle Temple if you get it before facing Golem; the Electrosphere Launcher, which does heavy damage against targets that stand still; and the Snowman Cannon, a homing weapon that is generally considered the best pre-Moon Lord rocket weapon. They have the slowest projectiles, requiring players to aim, but have the most variety, with both bows and arrows having special effects that become very powerful when combined. [4] Since spears are effective against worm bosses, this will likely be the first mechanical boss you defeat. The Tiki armor provided at this stage has the exact same damage boosts as Squire armor but with 20 less defense and no regeneration. Against Plantera, your strongest weapons are either the Chlorophyte Shotbow or the Phantom Phoenix, both of which have better accuracy than the Daedalus stormbow. Dealing with large groups of pillar enemies can be made easier with Cluster Rocket I. After killing Plantera, you gain access to the Hardmode Dungeon, which has great options for gun users. The Flying Dragon and Terra Blade can, if positioned correctly, attack multiple eyes at once, while the Influx Waver is a powerful alternative.[1]. Miss the old Hydra Skin? If you haven't already ventured to the Underworld and obtained Molten armor and the Fiery Greatsword, then it's recommended you do that to prepare yourself for the Dungeon. Using Holy Arrows in conjunction with an ichor debuff. As for the Moon Lord, as long as you can dodge his attacks, you can tear through him in seconds. Melee weapons are weapons which deal melee damage on contact and very often also shoot a projectile which deals melee damage. Flairon is useful against all invasion events (including Old One's Army) as well as the Empress of Light. Otherwise, the Influx Waver, Terra Blade or Flying Dragon are strong weapons, but can be reflected by the Selenian. If you haven't already, get Molten armor. All players now have access to Fossil armor, which will increase the damage of throwing weapons. Mining the Meteorite will let you craft the Meteor armor and Space Gun. Take out the probes as soon as you can, because they stack up in numbers and deal a lot of damage. With Skeletron gone, you can enter the Dungeon to get the Muramasa. Once the player feels well prepared, it is a good idea to wait for a Blood Moon and set up an arena and fishing area to attempt to fight Wandering Eye Fish and Zombie Merman to obtain the Vampire Frog Staff. Similarly, the Ice Sickle is also effective against Skeletron Prime and The Twins, especially for Spazmatism, while Frostbrand can be better against Retinazer.[1]. Once she is defeated, you can use Beeswax for making Beenades. The Charged Blaster Cannon is perhaps the best choice against both the Celestial Pillar enemies and the Moon Lord himself. For more information, please see our While possible, it may require the use of the tankier armors like Valhalla Knight armor or the dodgin capacities of Hallowed armor.[31]. Using a long, flat arena (or a skybox if you can estimate his maximum height well), spam the Ice Sickle's projectiles onto The Destroyer, keeping an eye out for the head on the minimap and dodging when it appears. There are currently 15 different types of Flails, 7 of which are Pre-Hardmode, 8 of which are Hardmode. debuff. This guide was last updated for version 2.0.1.001 . It's also recommended you break the Pots you find there, as these often contain very useful buff potions and Healing Potions. It can help to save up medals from Tier 1 to get a good sentry staff as soon as a mechanical boss is beaten. The bosses in the mod are the core of progression. The Flaming Mace will work regardless, although it will take a while. You can also beat Cryogen or the Aquatic Scourge for some better gear. The mount also does summon damage, if you allow that in your playthrough. Once obtained, the Influx Waver, Flying Dragon and Christmas Tree Sword are effective against the other events. The Pumpkin Moon provides many benefits for whip players, including the Necromantic Scroll, the Papyrus Scarab, and Spooky armor, which has double the damage bonuses of Obsidian armor (but without the whip speed or length boosts). Against the Wall of Flesh, the Bee's Knees is not only the best bow available, but one of the best weapons of any type available when used with the Hive Pack and assisted by minions. Once you've obtained either an Arkhalis/Terragrim, Enchanted Sword, Starfury, Ice Blade, or Katana, then you'll be ready to take on the bosses. Always maintain good mobility, as the Golem's attacks are unpredictable and quick. Players should then travel to the underworld, find a Hellforge, and mine enough Hellstone to make an Imp Staff (17 Hellstone Bars, or 51 Hellstone ore and 17 Obsidian). Getting better weapons is easier in Hardmode because you can craft the ore spears. At this point, it will be easier to craft the Magic Power Potion, which will be a great help against future bosses. Once in Hardmode, locate a Spider Cave and get the Spider Staff and possibly the Queen Spider Staff, as well as the Spider armor, which increases the maximum minion capacity to 4. I'm playing a class game with some folks so melee progression is the best. Aerial Bane does extra damage to aerial enemies while 'dripping' onto ground-based enemies below. Campfires can help and always remember, especially in Expert mode, that the head does the most damage of all the worm's segments. Strong weapons for this fight include Beenades and Dynamite. It has been buffed to avoid 10 enemy defense, which, with ichor, can remove all or most of Golem's defense. [11][12] It has been done, however.[13]. Once you have severed off two of Skeletron Prime's limbs, assault the head, but be careful of his spin attack, as it is extremely deadly to close range players. King Slime and the Eye of Cthulhu's fights can be difficult with a melee loadout, but swords with large range (like the Blade of Grass, Fiery Greatsword or Katana) and/or projectiles (like the Enchanted Sword or Ice Blade) can make the fight quite easy. This can be done by farming for a Yelets in the Jungle after defeating another mechanical boss, or buying the Code 2 which becomes avilale at the same time, or repeatedly killing The Destroyer to obtain Red's Throw or the Valkyrie Yoyo. Alternatives include building a bed and sleeping until he comes or using Journey Mode's time skip capabilities. Crimson worlds have Ichor, which provides an amazing debuff in Hardmode. The Orange Zapinator is very strong against Queen Slime and The Destroyer. This provides Spiky Balls which are dropped by enemies and then sold by the Goblin Tinkerer. Once the Moon Lord is dead, you can farm him for the S.D.M.G. Cookie Notice These mimics can be found naturally in the Underground Hallow or summoned by placing a Key of Light into an empty chest. Fast swinging swords with either large range (like the Blood Butcherer, Fiery Greatsword, or Phasesaber) or projectiles (like the Enchanted Sword or Ice Blade) will help stunlock the Eater of Worlds and will easily kill the Brain of Cthulhu's minions, the Creepers. With access to both Snapthorn and Spinal Tap, the player has access to whip-swapping, a difficult but rewarding technique where you use a weaker whip that grants a speed bonus (like Snapthorn) then switching to a stronger whip )(like Spinal Tap) that will benefit from that temporary boost. Defeating Skeletron grants access to the Dungeon, where Spinal Tap, the best pre-hardmode whip, can be crafted. You'll need to dodge quite a bit. Fighting the Eye of Cthulhu will be a little tedious if you don't have a Chain Knife. From the invasion events, you can receive the Candy Corn Rifle, perhaps the best gun for plowing through crowds; the Chain Gun, an upgrade to the Megashark; and the Xenopopper, a strong autofire shotgun with an unusual way of firing (releasing bubbles that shoot bullets when popped). Try out our Hydralize gadget! The Chlorophyte Partisan is a "sidegrade" to the Mushroom Spear, with lower attack but better range and almost double the attack speed. After Golem and Duke Fishron, you should have the Flairon and top-level melee armor (such as Beetle armor, Valhalla Knight armor, Shinobi Infiltrator armor or a combination of armor pieces). !Error: {{eversions}}: No valid parameters were entered!) If a Solar Eclipse spawns before the fight, the Death Sickle is a particularly good sword to use in this fight, as Plantera is slow moving and the sickles can even hit her when she is moving through a wall.

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