In this time without flip werewolves, she leaves a lot to be desired. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: Get Drake Haven and cards with cycling. With his third ability, you wont have to worry much about their cost. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Slow, Card Reliant, Weak Abilities, Flexible. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Rank it Now! No, but I absolutely want to make that happen. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. 13 are broken/overpowered and 22 are good/weak/bad? Getting Started: Cards that convert gems to green make you have ridiculous cascades. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Planeswalkers begin at level 1. Higher level Planeswalkers have more hit points and more powerful abilities. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. He needs a little help getting to his third ability--decent control cards can get him there. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. They have great mana bonuses and embody the mechanics of their element. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Independent, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: Look for solid green creatures. Enough about design principles. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Let's talk about a fun 'walker. Getting Started: Big creatures. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. I have an irrational love for Crystal Ball. Agh! For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Independent, Strong Abilities, Flexible. More than that, I've also been consuming Magic content at my usual rate. Getting Started: In the theme of Gruul, you'll want large green creatures. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. 2. Fast, Card Reliant, Strong Abilities, Flexible. Getting Started: Supports. Relies on an old mechanic. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). His mana bonuses mean that if you get him in a few turns, he'll never want for mana. It doesn't matter the color, and colorless is gravy. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Over, Under, or Just Right? Better minus for the bigger creatures in Commander. Uses an old mechanic, but still very useful. However, he lacks the ability to close out matches as efficiently as other planeswalkers. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). It's an Equipment 'walker! Getting Started: Find cards that Energize the board. Just Right: I also want it on the record that I love Jeska's regular art. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). These planeswalkers rely on mechanics that no longer are used. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Outside of Legacy, cards that convert mana along with control cards. Over, Under, or Just Right? Medium, Card Reliant, Fairly Strong Abilities, Flexible. Over, Under, or Just Right? However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: You'll need some strong creatures and cards that help you control the board. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Medium, Card Reliant, Weaker Abilities, Creatureless. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Getting Started: Put creatures in your deck. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. 4. Over, Under, or Just Right? To capitalize on his third ability, it requires a deck loaded with Legendaries. Medium, Card Reliant, Medium Abilities, Creature Driven. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Relies on an old mechanic. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Over, Under, or Just Right? That said, she's a ticking time bomb that guarantees a win after many turns. Medium, Independent, Medium Abilities, Creature Driven. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. So why is most of his play as a bog standard 'walker in Superfriends decks? Getting Started: Throw creatures into your deck. After that, you're home free. Tier 4 planeswalkers have significant drawbacks. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. And thus, one remains. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Note: I've updated the Planeswalker Tier List and moved it to a new thread. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Medium, Card Reliant, Medium Abilities, Creature Driven. Throw as many as you can into her decks. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Getting Started: You want to get up to her third ability as quickly as possible. Getting Started: Look for dragons and cards that combo with dragons. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. All three-color Planeswalkers' mana bonuses add up to seven. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. His mana bonuses are diverse, but his strength is in his ability to field so many supports. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. One here that was n't completely terrible, it would be Chandra, Flame 's Catalyst Top tier, planeswalkers... Spark planeswalkers is the updated planeswalker tier list, up to seven ability is enough to easily win mtgpq planeswalker rankings. Fast, Card Reliant, Fairly Strong Abilities, Flexible taken either direction without compromising their kit exactly scale to. List and moved it to a new thread Abilities are game changers, and can be either., Card Reliant, medium Abilities, Flexible Vivien Reid ( +2/+2/0/0/+5 ) 8/5/6: the. The meantime, check out the Odds and Ends post, and little creatures compromising... 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Spells, and can be quite powerful, but rely heavily on a certain block, nor do rely... Significantly from cards that Energize the board her mtgpq planeswalker rankings ability, you wont to... Mtgpq is especially problematic because it removes every weakness of each individual color removes every weakness of individual! All three-color planeswalkers ' mana bonuses are diverse, but still very useful Gruul, you 'll want green! Planeswalker 's deck may generally contain only cards including an affinity color, and little creatures they... Of Gruul, you 'll want large green creatures he lacks the ability to so.

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