. Wrye Bash doesn't list plugins for patching (FO4). WXPSP3 WB287 OBSE 0020 Oblivion GOTY Edition. Jan. um 3:53. Then, I tried sorting it with BOSS again and used user rules to put Morrwind_ob.esp after the .esm, and the Chargen and Transport mod before the other Morrowind_ob files. To refresh the script extender logs, you will need to run the game and/or editor again! Install hundreds of mods with the click of a button. * Now includes a dummy dll with the old filename (OBSE_Kyoma_MenuQue) to ensure the old dll doesn't accidentally get loaded. OBSE "Couldn't inject dll" Cannot run Oblivion! OBSE editor: initialize (version = 21.4 01020000) oblivion root = E:\Bethesda Softworks\Oblivion\ plugin directory = E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ checking plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during . How do I fix. I uninstalled MenuQue_v9a-32200-1 and that fixed it. 12 Mar 2011, 5:05PM. When I load my last save game, it clearly says me that one of my mods (HUD Status Bar) needs MenuQue to work, meaning the plugin actually doesn't load. It is easy to overlook. Well, I was going to edit my last post to provide a final explanation for this, but I guess not, so here's a double post I suppose. However, do keep in mind that only Windows 11 Pro users have access to the Group Policy . The info was in the readme all along, lol. Thanks for the update. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Prepare to launch our Super-Awesome-Tile-System Super-Awesome-Tile-System is locked and loaded! 2022 Step Modifications I checked the ConstructionSet.ini paths and they match Oblivion.ini. Using the 'latest loader' from the OBSE site didn't change anything. You need to be a member in order to leave a comment. It is that way to preserve the info so others may find it. Our official mod manager Vortex will allow you to download and install collections, or even create your own! DXVK v1.9.2 and 1.9.3 both crash. Bug reports on your files. Lutris log: Start monitoring process. Files you're tracking. Basically, MenuQue includes two files, MenuQue.dll, which contains the plugin "OBSE_Kyoma_MenuQue" andOBSE_Kyoma_MenuQue.dll, which contains "OBSE_Kyoma_MenuQue_OLD", the latter of which is incompatible and causes the error. In version 16b that same OBSE_Kyoma_MenuQue.dll is 71 KB in size. /r/oblivionmods is the subreddit dedicated to modding TES IV: Oblivion. All rights reserved. Sabrina Steige Posts: 3396 Joined: Mon Aug 20, 2007 9:51 pm Mon May 10, 2010 9:45 pm . Please re-enable javascript to access full functionality. I think you could also just delete the DLL giving the error. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. #1 Kweebsters Jan 15 @ 9:25am where is the new version of menuque? I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. The DLL isn't "empty", it's 71 KB in size. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. . Got a new gaming laptop, downloaded the mod. Don't have time to test it right now but I'll let you know if that was the reason. Hi. Several functions may not work. +1-1. done. To fix this problem you can check for an update on the mod page of the failed plugin or disable the mod until it is updated. OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll . Sign up for a new account in our community. Hide or delete the plugin from the mod. I have now it was my understanding that loader wasn't used anymore unless dealing with CS? . I manually moved all the Morrowblivion files to the top and sorted them according to the suggested load order in the Project Release thread. Copyright 2022 Robin Scott. The failed plugins are: BigRowdy 15. "AVUuncapper.dll" (): reported as incompatible during query-"AVUncapper_CS.dll (): reported as incompatible during query (00000001 Elys_USV 0000005D) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br> plugin C:\Program Files\Bethesda Softworks . To refresh the script extender logs, you will need to run the game and/or editor again! It was your post about that the other day that turned me onto the fact that there is proper support now for Oblivion That is good, another question. Anyone found a work-a-round for the MenuQue being too old for the current xOBSE? Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. Obs freezes/stops sending data then becomes unresponsive, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. Thanks for taking the time GSD! I'm certain, INI Path: G:\Games\GOG Galaxy\Games\Oblivion\Data\, Registering command 'mqSetMessageBoxSource' w/ opcode 25D0, Registering command 'mqGetSelectedClass' w/ opcode 25D1, Registering command 'mqGetHighlightedClass' w/ opcode 25D2, Registering command 'Kyoma_Test' w/ opcode 25D3, Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4, Registering command 'mqGetMapMarkers' w/ opcode 25D5, Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6, Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7, Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8, Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9, Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA, Registering command 'mqGetMenuChildName' w/ opcode 25DB, Registering command 'mqGetMenuChildCount' w/ opcode 25DC, Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD, Registering command 'mqCreateMenuStringValue' w/ opcode 25DE, Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF, Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0, Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1, Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2, Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3, Registering command 'InsertXML' w/ opcode 25E4, Registering command 'mqGetCurrentQuests' w/ opcode 25E5, Registering command 'mqGetCompletedQuests' w/ opcode 25E6, Registering command 'mqGetActiveQuest' w/ opcode 25E7, Registering command 'mqSetActiveQuest' w/ opcode 25E8, Registering command 'mqGetQuestCompleted' w/ opcode 25E9, Registering command 'mqUncompleteQuest' w/ opcode 25EA, Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB, Registering command 'InsertXMLTemplate' w/ opcode 25EC, Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED, Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE, Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0, Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1, Registering command 'ShowGenericMenu' w/ opcode 26B2, Registering command 'ShowMagicPopupMenu' w/ opcode 26B3, Registering command 'ShowTrainingMenu' w/ opcode 26B4, Registering command 'GetGenericButtonPressed' w/ opcode 26B5, Registering command 'SetMenuEventHandler' w/ opcode 26B6, Registering command 'RemoveMenuEventHandler' w/ opcode 26B7, Registering command 'GetMenuEventType' w/ opcode 26B8, Registering command 'GetFontLoaded' w/ opcode 26B9, Registering command 'UpdateLocalMap' w/ opcode 26BA, Registering command 'GetLocalMapSeen' w/ opcode 26BB, Registering command 'GetWorldMapData' w/ opcode 26BC, Registering command 'IsTextEditInUse' w/ opcode 26BD, Registering command 'GetMousePos' w/ opcode 26BE, Registering command 'SetWorldMapData' w/ opcode 26BF, Registering command 'GetWorldMapDoor' w/ opcode 26C0, Registering command 'GetTextEditString' w/ opcode 26C1, Registering command 'ShowTextEditMenu' w/ opcode 26C2, Registering command 'SetTextEditString' w/ opcode 26C3, Registering command 'tile_GetFloat' w/ opcode 26C4, Registering command 'tile_GetString' w/ opcode 26C5, Registering command 'tile_HasTrait' w/ opcode 26C6, Registering command 'GetLoadedFonts' w/ opcode 26C7, Registering command 'tile_SetFloat' w/ opcode 26C8, Registering command 'tile_SetString' w/ opcode 26C9, Registering command 'tile_FadeFloat' w/ opcode 26CA, Registering command 'tile_GetInfo' w/ opcode 26CB, Registering command 'tile_GetName' w/ opcode 26CC, Registering command 'GetTextEditBox' w/ opcode 26CD, Registering command 'GetMouseImage' w/ opcode 26CE, Registering command 'SetMouseImage' w/ opcode 26CF, Registering command 'GetSkillCode' w/ opcode 27B0, Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1, Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2, Registering command 'ModPlayerSkillExpF' w/ opcode 27B3, Registering command 'GetPlayerSkillUseF' w/ opcode 27B4, Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5, Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6, Registering command 'GetRequiredSkillExpF' w/ opcode 27B7, Registering command 'GetSkillUseIncrementF' w/ opcode 27B8, Registering command 'SetSkillUseIncrementF' w/ opcode 27B9, Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA, Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB, Registering command 'GetSkillSpecializationF' w/ opcode 27BC, Registering command 'SetSkillSpecializationF' w/ opcode 27BD, Registering command 'GetAllSkills' w/ opcode 27BE, Registering command 'ShowLevelUpMenu' w/ opcode 27BF, Registering command 'SetTrainerSkillC' w/ opcode 27C0, Registering command 'GetRequiredSkillExpC' w/ opcode 27C1, Registering command 'GetSkillSpecializationC' w/ opcode 27C2, Registering command 'SetSkillSpecializationC' w/ opcode 27C3, Registering command 'GetTrainingMenuSkill' w/ opcode 27C4, Registering command 'GetTrainingMenuLevel' w/ opcode 27C5, Registering command 'GetTrainingMenuCost' w/ opcode 27C6, Registering command 'GetSkillForm' w/ opcode 27C7, Registering command 'GetAVSkillMasteryLevelC' w/ opcode 27C8, Registering command 'GetAVSkillMasteryLevelF' w/ opcode 27C9, Registering command 'tile_GetVar' w/ opcode 27CA, Patched default faction rank text to None, UIMessage duration fixed with default length of 3 seconds. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. done. No dice, game still says MenuQue not installed. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. MenuQue v9a. OBSE sees that it's incompatible, writes that to the log and then ignores it, so no harm done. My overwhelming script intellectual superiority allows me to control all of the mod's features from much less performance-draining quest scripts; New feature: quicksave/quickload replacement to scripted numbered hard save/quit game The full obse log is as follows: RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) RegisterCommand GetAVSkillMasteryLevelC (27C8) RegisterCommand GetAVSkillMasteryLevelF (27C9) RegisterCommand tile_GetVar (27CA) plugin C:\Games\Oblivion\Data\OBSE\Plugins\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly patched loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.ess loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading globals. I have to write something here or else it doesn't save, Required for the new Blindness magic effect. Any place I can download just that, or will I have to download the entirety of the v063 Complete package again? I really don't know where's the problem. I thought MenuQue would automatically be installed with the mod, but after installing it from that link, it no longer brings up that error message, and I start properly in Seyda Neen! Why is it included? Hide or delete the plugin from the mod. So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. :D, Morroblivion GoldenSaint replace NPC version 0.01, Fixed: Fort Pinewood, Nebula Isles and Willow Flower Cottage, [REL][WIP] Vanilla Rocks Resource - Morroblivion, [FIXED] CTD on Attack on Plaza Brindisi Dorom Quest, [REL][WIP] Morroblivion Improvement Project, [REL][WIP] Morrowind Clothing for Morroblivion (shirts). (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query . It's easy! Didn't replace the .exe from 'latest loader' package on the OBSE site. ModOrganizer2/modorganizer Wiki? Edited by Striker879, 23 September 2019 - 01:20 PM. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Powered by Invision Community. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. Community Forum Software by IP.BoardLicensed to: Nexus Mods. wineserver: using server-side synchronization. Maybe? You currently have javascript disabled. I downloaded it, extracted it from its package and putted it in the OBSE Plugins folder. Yeah, MO2 is not in the games directory and not controlled by UAC. Thank you! Showing 1 - 8 of 8 comments BigRowdy Jan 15 @ 3:53am I would think remove that old mod and if you haven't done so already get the newer version. No problem on the double post. MenuQue is an OBSE plugin which is downloaded here. - Edit - The older versions of MenuQue are there available for download if you want to investigate further yourself. Submodule initialization completed successfully. Both game and modpack downloaded today, mudpack 1.9.1.2_13. - The ini file will be (re)created when needed. Added a MenuQue popup to show the bonuses that your punches get; Got rid of all token scripts. MenuQue just not working for some reasons. OBSE_Kyoma_MenuQue.dll is actually just a dummy file added in v15 because of users not properly uninstalling older versions that used a different naming scheme. Download and Install MenuQue to see if it Solves problem if So qwertyasdfgh might have redo Detailed Installation Instructions. As . Edit 2. Method 1: Try Enabling Memory Integrity using Group Policy Editor.
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