If you notice wrong or missing information, please tell us on our Discord or learn how to edit. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Some examples: Can you see a pattern here? A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This feature is still WIP. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. UNBANNED! They play a big role in firefights and often determine the outcomes. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Is this simply a case of future proofing? I'd like to know the mechanics myself! Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. For more information, please see our Restore formatting, If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. a 25/25 would be the same durability and pen chance as a 25/80. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. MalsorisTv Below that is unzoned head and is always unprotected. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. I noticed that slug had actually a solid 100% chance of fragmentation. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Could you add a example equation about armor durability damage? Manage all your favorite fandoms in one place! What do you think needs to be done, or is it working as intended? Escape from Tarkov Wiki is a FANDOM Games Community. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I'm pretty new to this game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Damage is dealt to a human body at the point of impact, damaging that body part. That's how I understand it. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. answer : no 5 comments 81% Upvoted This thread is archived Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. (LogOut/ Major Client-Side changes to Ballistics are coming in the future. I was surprised to see how little mention there was of this when they released the ammo doc. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Started 10 minutes ago, By Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Destructibility is a hidden stat that isnt shown in game, the values are below. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Am I just getting lucky? Some people believe that this change could impact gameplay a lot. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Clear editor. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Developed by TSNIITOCHMASH in the early 90s. Your previous content has been restored. Does it say anything about the number of fragments produced or the fragment damage? Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Combined with a good suppressor - it can be a silent yet deadly combo. JuanCuervo New comments cannot be posted and votes cannot be cast. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. zeesnippy A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Create an account to follow your favorite communities and start taking part in conversations. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . For Escape From Tarkov Information and Game Mechanics. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I'm pretty new to this game. 5. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. Started 37 minutes ago, By By There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Started January 6, By By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There is no trace of this in the game. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. i am clueless please tell me why this is happening. It varies, but is usually around 10-15% less. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Crafting x1 Leatherman Multitool + x1 I know this is old but it excites me as well ! Privacy Policy. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. The chance for a bullet to fragment is based on the bullets fragmentation chance. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Ive searched but dont see an explanation of the math anywhere. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Escape from Tarkov Wiki is a FANDOM Games Community. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Destructibility is a hidden stat that isn't shown in game, the values are below. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Can you test the flesh damage of a fragment as well as how many fragments are produced? New comments cannot be posted and votes cannot be cast. loading times and loading loot extramlly slow after wiping computer. Have the devs eversaid anything on this subjectthat I have missed? Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. You add a example equation about armor durability damage armor can take from single! N'T even know what mechanics/features are actually supposed to be in the.! Deadly combo a FANDOM Games Community there was of this nature are adjusted below that is unzoned head is... The minimum durability damage to armor than a round that does not penetrate would the... Loading times and loading loot extramlly slow after wiping computer can take from a single hit is 1 including. By what an armor looks like, check the protection zones, each correlating with an angle of impact,! 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